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Thread Statistics | Show CCP posts - 8 post(s) |

Dez Affinity
Habitual Euthanasia Pandemic Legion
244
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Posted - 2013.05.13 16:25:00 -
[1] - Quote
Not a fan of the navy Mega changes to be honest. Reducing HP and the drone bay changes :(
Don't mind the others much |

Dez Affinity
Habitual Euthanasia Pandemic Legion
244
|
Posted - 2013.05.13 16:32:00 -
[2] - Quote
Jonas Sukarala wrote:I am concerned about how much dps that navy domi has though... any ideas?
1k without damage mods.
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Dez Affinity
Habitual Euthanasia Pandemic Legion
246
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Posted - 2013.05.13 17:32:00 -
[3] - Quote
MeBiatch wrote:Quote:GALLENTE
MEGATHRON NAVY ISSUE The Navy Thron will be GallenteGÇÖs GÇÿattackGÇÖ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +10% Large Hybrid Turret falloff
Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1) Fittings: 16275 PWG, 630 CPU(+25) Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750) Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s) Drones (bandwidth / bay): 125 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 25 Magnetometric Sensor Strength (-1.25) Signature radius: 385(-15) i bolded the part that needs to be fixed... tracking bonus for the tech I version is ok... but gal need a fleet ship and a mega navy issue can be that fleet ship... and the only way to make it so it to give it a fall off bonus... that will bring large neutrons with null into fleet bs range... otherwise you are just making a pretty station game ship...
Lol, please never post in balancing threads ever again |

Dez Affinity
Habitual Euthanasia Pandemic Legion
246
|
Posted - 2013.05.13 17:46:00 -
[4] - Quote
MeBiatch wrote:Dez Affinity wrote:MeBiatch wrote:Quote:GALLENTE
MEGATHRON NAVY ISSUE The Navy Thron will be GallenteGÇÖs GÇÿattackGÇÖ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +10% Large Hybrid Turret falloff
Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1) Fittings: 16275 PWG, 630 CPU(+25) Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750) Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s) Drones (bandwidth / bay): 125 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 25 Magnetometric Sensor Strength (-1.25) Signature radius: 385(-15) i bolded the part that needs to be fixed... tracking bonus for the tech I version is ok... but gal need a fleet ship and a mega navy issue can be that fleet ship... and the only way to make it so it to give it a fall off bonus... that will bring large neutrons with null into fleet bs range... otherwise you are just making a pretty station game ship... Lol, please never post in balancing threads ever again sorry cant help you out there... falloff is much better then the tracking for fleets... tracking is nice if you dont have proper tackle but the fall off = more range which is needed for a fleet ship.... and you should know that.
You're just plain wrong.
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Dez Affinity
Habitual Euthanasia Pandemic Legion
247
|
Posted - 2013.05.13 18:02:00 -
[5] - Quote
MeBiatch wrote:Dez Affinity wrote: You're just plain wrong.
sigh... ok mr legion... how will you guys make a cat version of the navy mega? in the end the rokh is still a better option for rails and blasters... and costs less so really i cant see a fleet concept for the new mega... as it stands i will continue using it for what its used now... station games... thats it. the napoc is killer so is the scorp... plus that phoon just looks smexy... but again gal are left out with out a fleet ship... or are you again just going to reply with one line...
Firstly you don't understand how important the tracking bonus is.
Secondly you want to give the navy mega A FALLOFF bonus. It is a hybrid ship. Falloff bonus. Hybrid ship. It will get max 15km increase (without tes and tracking computers) from a 50 percent fall off bonus with 425mms. That is dog shi t. With 2 TCs its more like 25km. Awful. From a 50 percent bonus. |

Dez Affinity
Habitual Euthanasia Pandemic Legion
247
|
Posted - 2013.05.13 18:31:00 -
[6] - Quote
wallenbergaren wrote:Dez Affinity wrote:Firstly you don't understand how important the tracking bonus is.
Secondly you want to give the navy mega A FALLOFF bonus. It is a hybrid ship. Falloff bonus. Hybrid ship. It will get max 15km increase (without tes and tracking computers) from a 50 percent fall off bonus with 425mms. That is dog shi t. With 2 TCs its more like 25km. Awful. From a 50 percent bonus. There already are hybrid ships with falloff bonuses, Deimos for example, and it's a very good bonus. Also, nobody has rails in mind with a falloff bonus, it's blasters which are actually mostly a falloff weapon. Fact: the only good range bonused blaster ammo is Null because it is THE ONLY ammo with a falloff bonus. It outdamages all the other range bonused ammo at virtually all ranges. An optimal bonus on blasters is complete ****.
He was talking about fleet ships which is why I referenced the 425s.
Medium guns like on the vigilant or deimos, do not have to worry about tracking as much as large hybrids.
With Null L on Neutrons you would go from 13+18 to 13+27. AM goes from 4+13 to 4+19.
If you're wanting something kitey, you don't want a ship with 8 low slots and 4 mids. Try the Vindi or the Talos. |
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